Something else I found interesting is for choice of WS i went with judgement as it scales decently with TP and has a much higher ceiling and consistency than either hexa or realmrazer. Have to swap out of it and drop TP is just too much hassle if you already have to stop time from DDing to renew indi and replace geo bubbles constantly if camp moves often like Dynamis.
Things with a spikes effect are the worse.Īccessories are obvious choices like chirich +1 rings, goading belt and so on.Īs for clubs I’ve decided to stick with the Idris, mines only rank 12 but I’ll finish soon. Careful with those Raetic bangles though as the can suck your MP dry quick if taking any damage.
The Relic stuff really does have a lot of accuracy and haste plus other stats to be useful. As you have looked at I also went down the path of volte gear(feet), Raetic bangles, but then I mixed in Relic +3 head and body with Jhakari+2 legs. I heard it was possible but probably need the DDs to pick up a lot of the "slack".I was actually messing with ddGEO about a month ago. I'm trying to see if I can join Aeonic groups or linkshells with just a 900 Dunna and this set. Now this is FFXI, so people are always taking whatever small victories they can find, but how much am I really losing out with no Meva Ambuscade cape, no Telchine legs and only 3-4 refresh? Should I sacrifice for more regen? I'm guessing my only goal is to keep BoG and EA bubbles as long as possible and there's less room or MP for me to do other things. To what extent do we need this super heavy Meva/-DT/Pet -DT/Pet Regen build? Is it so much that it's best I stop playing the game after bubbles and not risk getting caught in enfeebling/curing/aspiring even with capped precast? I havent seen these 145-150 NMs so I'm not sure if their TP moves/spells are too quick/spammy to react or if they're that bad that every Meva and Vit counts.Īny suggestions how I can make my set better? I'm a returning player and have been doing some research on this new GEO meta that seems even more idle based than before. So only need 7% FC in merlinic augments between the two pieces to cap recast. Has 27% haste no issue swapping for merlinic body just don't have to deal with one augment piece to hit max recast with that body.Ħ5% FC including only Dunna & back piece FC augments. Not sure how fast you need your recast, I suggest a stun rotation if your merlinic FC pieces have too little magic accuracy or 9s recast is too slow. 448/1024 (indi haste 29.9% dunna 5.5% or idris 11% + haste/II or a march) enough to get 44%ġ/2 FC goes towards recast. Gear haste cap is 256/1024 or 26% visible to be safe.Ĭap magic haste. I know a huge improvement will be an ambuscade cape.data tl dr paragraph Merlinic slots are just my typical nuking pieces - no extra FC, just M.acc. I tend to be uneasy about sacrificing M.acc for more haste/FC in my stun midcast, but that is why I am asking. I had no issues landing stun, but on the first cycle I did miss the last stun due to recast - luckily it died seconds later.Ĭurrently my stun set is pieced together from my other sets, but I am curious where I can improve. Both rounds of Aeonic clears I've done, I have gone /BLM for stun on Zerde.